Gah - a solution with more questions. – EntropicLqd

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> DamageType (Package: Engine)}} In UT DamageType and its subclasses were intended to hold information about diffe
    1 KB (171 words) - 11:14, 13 May 2003
  • 902 B (104 words) - 10:11, 17 May 2008

Page text matches

  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 01:50, 7 April 2006
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 00:29, 28 May 2007
  • See [[Legacy:DamageType (UT)|DamageType (UT)]] for the UT version of this class.
    8 KB (1,029 words) - 06:40, 13 June 2006
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> FlockPawn}} * Bloblets are immune against [[Legacy:DamageType (UT)|DamageType]] ''corroded''.
    2 KB (325 words) - 23:28, 10 November 2016
  • {{UE1:DamageType (UT)}}
    23 B (3 words) - 10:12, 17 May 2008
  • {{UE1:DamageType (UT)}}
    23 B (3 words) - 10:12, 17 May 2008